If you haven't played the first two, I strongly recommen d doing so. It uses mind-bending puzzles to immerse you in the worlds of Myst where books are portals to other worlds and the past shapes the future. Myst III: Exile is the third addition to the Myst series. It is one of the most challenging games that I have come across. If you like puzzles, you will definitely like this game. Live orchestrated soundtrack, riveting cinematics, and gorgeous worlds are yours to exlplore in the new 360 degree free-look movement system." Their efforst to rebuild the Dni(TM) are threatened by a bitter man who emerges from exile to gain revenge. "In the decade since Riven(R), Atrus and Catherine ahve started a new life and family. I can only hope that it gets away from the limitations the series has brought upon itself.The story line for Myst III: Exile is this: At the time of writing this review, the fourth installation in the series is now available for the PC. But the whole experience never gels into an enjoyable game, and the world of Myst, while scenic, feels too static to be captivating. Myst III has so much going for it, in that clearly much effort was put into the plot, the acting, and the richly detailed pre-rendered graphics. I have to admire the commitment of the actors who allowed themselves to be digitized for the game, because the material is undeniably hokey, but they certainly give unapologetic performances. The game is simply centered on chasing this loon around in an attempt to put a stop to his dastardly acts. Something about some nut case, who apparently knows Meat Loaf's hairdresser, trying to take over the fantasy world of Myst, which has magically come alive through the writings of an eccentric novelist. The game is enveloped in a story that, being unfamiliar with the previous two Myst games, I was at a loss to understand. ![]() I felt little sense of reward in solving the puzzles, as they often seemed to reward my patience rather than my wits. I would just have to fiddle with them until I figured out what various actions did, and then try to piece the actions together-that is, if I could figure out what I was trying to do in the first place. ![]() I suppose it could be that I'm just not the sharpest knife in the drawer, but many of these puzzles just didn't seem to make any sense. Generally, I would look around, fiddle with a few objects, look at the clock and realize I'd been hacking at a puzzle for 20 minutes to no avail, and quickly open the manual. I was happy that the manual has a section of "soft hints," which I used for nearly every puzzle. These puzzles are interesting at times, but I frequently found them to be so bizarre and abstract as to make solving them unrewarding. It's then a matter of hunting for clues and solving bizarre, brain-teasing puzzles. Rather than truly interacting with the worlds, the player simply moves the cursor around the screen during each freeze-frame render in the hopes of finding seemingly arbitrary items or objects that can be interacted with. There is simply no reason in this day and age why pre-rendered full-motion video should be used in lieu of real-time rendering, which would create a slightly less visually spectacular world but one that is much more alive. ![]() Game graphics have evolved to the extent that such meandering seems completely unnecessary. In exploration, the world of Myst is certainly a beautifully realized artistic vision, but it is hampered by agonizingly tedious navigation from one pre-rendered frame to the next. In each aspect, the game never breaks its ties to outdated technology sufficiently to be compelling or entertaining. Like all Myst games, Exile is a game of exploration, puzzle solving and storytelling. ![]() Myst III: Exile is a fine example of conceptual stagnation, an often mind-numbing exercise in tedium that despite grand intentions, feels more like a relic than a new and interesting concept.
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